

One of Nintendo's mobile strategies is to use iOS and Android as ways to release inferior versions of its console games, something probably best exemplified by Animal Crossing: Pocket Camp. And with that, I can say fairly confidently that you don't have to. Mostly, I played it so that you don't have to. The game got its hooks in me for a brief moment because of an aggressive attempt to get me addicted through a morass of collection mechanics, experience bars and unlocks, the sort of psychological warfare freemium games deploy in order to push your forward to progress for progression's sake, a pure dopamine drip without much behind it. After that? I'd like to say that the game got its hooks in me because of simple, addictive gameplay, but in my heart, I know that's a small part of the equation. I can't tell you why exactly I did this: at first, it was just to see what it was like, as I do with a bunch of games I don't really intend to stick with for the long haul.

This week I spent a bunch of time playing Mario Kart Tour on iOS, Nintendo's newest attempt to make sense of a mobile development ecosystem that largely evolved without its involvement.
